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"If you take any activity, any art, any discipline, any skill, take it and push it as far as it will go, push it beyond where it has ever been before, push it to the wildest edge of edges, then you force it into the realm of magic." - Tom Robbins
Code Staff on Haunted Memories: Vienna by Night is constantly seeking to improve the quality of the game, both in terms of playability, and usability. Ultimately, the goal of the game's Code Staff is singular: to design and implement code that seamlessly merges the World of Darkness rules set with the MUSH environment, for the promotion of roleplay and the demotion of confusion and difficulty. In other words, we want to make the game's code so easy to use that you hardly even notice it's there.
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