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General Rules and Systems
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- Armor Layering: Layering different types of armor, including mundane and supernatural types.
- Black Market: Hitting the Black Market (obtaining equipment illegally)
- Holding Breath: How to handle Stamina scores in excess of 7 for the purpose of holding breath.
- Specialties: Clarifications on how specific Specialties must be.
- Poison: The official white wolf errata for poisons and toxins.
- Vehicle Upgrades: Rules for installing vehicle upgrades into automobiles.
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Skills and Actions
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Equipment
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Merits
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- Languages: House Rule on the Language Merit.
- Striking Looks: Rules Clarification concerning Striking Looks.
- Status: Rules Clarification concerning different Status Merits.
- Henchmen: House Merit: Henchmen.
- Connections: Clarifications on Allies, Retainers, Contacts and Staff Merits.
- Resources: House Rule on the Resources Merit.
- Property: House Rule on the Merits Property, Haven and Sanctum.
- Fighting Styles: Rules Clarifications on Fighting Styles Merits.
- Brawling and Weaponry Dodge: Clarification on how these interact with the Blocking specialty.
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Other
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